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Now it's a harder call.īut the main reason is that I just don't like the Teleporter gameplay that much. In the pre-expansion days you would be able to grab Drone Control, Cloaking, and Teleporter, and there wasn't a need to pick and choose. Taking the Teleporter often means giving up Hacking, and I really like that system. Number three, there are now more systems available in FTL in the expansion and no more additional system slots. Most of the runs that I've done on Livestream have been right around 2 hours, and the last one that featured the invading gameplay was double that, clocking in right at 4 hours. Number two, the teleporter gameplay involves a lot of micromanagement and it takes significantly longer in real-world time to play out the runs. Obviously it's still preferable (and you have a higher chance of finding extra crew and weapons), but not quite so overwhelming. From the old playthroughs I've seen on YouTube, it was something like a 50% bonus in the pre-expansion days, and now it's more like a 10-15% bonus. Number one, the expansion reduced the scrap bonus for killing enemy crew while leaving the ship intact. To answer the question about using the Teleporter for boarding tactics, there are three things working against it. I did enjoy reading through the community game when it took place last year, that was a nice writeup. This looked like a dead thread so I didn't see any reason to post when I started typing up FTL reports.